
Break Even

Every day, you will have a quota to achieve. Buy and sell stocks in order to reach this quota!
Stocks have different properties, starting at different values and having different levels of volatility. Test out different stocks to play off of your items properly!

Stocks can also be held unattended in a stock over a period of time, where they will change reflexive to the stock's value. In order to meet quota, it calculates all money, in and out of stocks. When buying items, however, you can only spend money that isn't in a stock.

At the shop, you can buy items that help you make more money. Some items have drawbacks, though, so be careful. You also don't start with much, so be sure to spend it wisely and keep in mind the next day's quota.

You can carry an infinite amount of items, but some might not have stacking effects.
The market is the core of the game. You buy and sell stocks while actively watching the ticker move.

When there is about to be a large jump or plummet, the line will flash white. React quickly to take advantage!
This is my first game in a while and I was working alone and on little time, so it might have some issues.
| Published | 25 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Goldhider |
| Genre | Strategy |
| Made with | Godot |
| Tags | Math, Pixel Art, Roguelike, Singleplayer |
| Content | No generative AI was used |

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